22006, 3/1101 ȸ¿ø°¡ÀÔ  ·Î±×ÀΠ 
   hjt7942
   ¿¾³¯¿¡ C¾ð¾î ÀÔ¹®ÇßÀ»¶§ ¹è¿ì°í óÀ½ ¸¸µé¾îºÃ´ø °ÔÀÓ.... Áö±Ý»ý°¢ÇÏ¸é ¿ô±è

http://www.hackerschool.org/HS_Boards/zboard.php?id=Free_Board&no=31037 [º¹»ç]


#include <iostream>
#include <time.h>
#include <windows.h>
using namespace std;
#define Cri_20 20       // 1/20 È®·ü   ÀÌ¿ë: µ¥¹ÌÁöÀÇ ¿ÀÂ÷
#define Cri_6 6        // 1/6 È®·ü     ÀÌ¿ë: °ø°Ý½Ã Å©¸®Æ¼ÄÃ, Æнúê(È®·ü·Î Àû°ø°Ý ȸÇÇ)
int Nobody_Key;  //¾Æ¹«Å°³ª ´©¸£¼¼¿ä
short Choice_Stat = 0; // ·¹º§¾÷½Ã ¾î¶² ´É·ÂÄ¡¸¦ ¿Ã¸±Áö ¼±Åù®
short Char_Stat_Display; //ij¸¯ÅÍ Á¤º¸ º¼±î¿ä (¼±Åù®) 1. º»´Ù 2. ¾Èº»´Ù.
short Char_Choice; // ij¸¯ÅÍ ¼±Åà 1. °Ë»ç 2. ¸¶µµ»ç 3. ±Ã¼ö
short Map_N; //¼±Åà ¸Ê¹øÈ£
short B_Choice; // ÀüÅõ Áß ¹æ½Ä
////////////////////////////////////ÀåÂø ºÎÀ§ ///////////////////////////////
short Arm = 0;
short Sheild = 0;
short Armor = 0;
short Helmet = 0;
short Accessory = 0;
short W_Item[5] = {Arm,Sheild,Armor,Helmet,Accessory}; // ÀåÂøÁßÀÎ ¾ÆÀÌÅÛ[¹Ì±¸Çö] [0] = ¹«±â [1] = ¹æÆÐ [2] = °©¿Ê [3] = Åõ±¸ [4] = ¾Ç¼¼»ç¸®
///////////////////////½ºÅÈ Á¤º¸/////////////
class charstat   // °úÁ¦Á¦Ãâ 1°³¿ùÀü¿¡ ÄÚµù ´ÙÇسù´Âµ¥ Ŭ·¡½º Ãß°¡Ç϶ó°íÇϼż­ ¸Å¿ì
{      // Èûµé°Ô User. À̰͸¸ º¹»çÇؼ­ ºÙ¿©³Ö±â ‘p¹é°³ ÇÏ¿´½À´Ï´Ù.. ¤Ð¤Ð
public:
short Jobs;  // Á÷¾÷
short Level;
int Exp;
int Str;
int Int;
int Dex;
int Hp_Max;
int Mp_Max;
int Xp_Max;
int Hp;
int Mp;
int Xp;
int Gold;  // ¼ÒÀ¯ÁßÀÎ °ñµå
int Point;  // °ÔÀÓÁ¡¼ö
int Stat_P;  // ³²Àº ½ºÅÈ
};
charstat User={0,1,0,2,2,2,250,150,26, 250, 150, 26, 0, 0, 0};

/////////////¸ó½ºÅÍ ½ºÅÈ////////////////////////////
//  ½½¶óÀÓ1 //
short Slime1_Level = 4;
int Slime1_Exp = 143;
short Slime1_Str = 2;
short Slime1_Int = 2;
short Slime1_Dex = 2;
short Slime1_Hp_Max = 127 * Slime1_Level;
short Slime1_Mp_Max = 24;
short Slime1_Xp_Max = 9;
int Slime1_Hp = Slime1_Hp_Max;
int Slime1_Mp = Slime1_Mp_Max;
int Slime1_Xp = Slime1_Xp_Max;
//  °ËÀºµå·¹ÀÌÅ© //
short Darkdrake_Level = 14;
int Darkdrake_Exp = 1343;
short Darkdrake_Str = 14;
short Darkdrake_Int = 2;
short Darkdrake_Dex = 9;
short Darkdrake_Hp_Max = 127 * Darkdrake_Level;
short Darkdrake_Mp_Max = 24 * Darkdrake_Level;
short Darkdrake_Xp_Max = 9 * Darkdrake_Level;
int Darkdrake_Hp = Darkdrake_Hp_Max;
int Darkdrake_Mp = Darkdrake_Mp_Max;
int Darkdrake_Xp = Darkdrake_Xp_Max;
// ºí·¢µå·¡°ï ·¹À̾ //
int Blackdragon_Level = 100;
int Blackdragon_Exp = 13547141;
int Blackdragon_Str = 146;
int Blackdragon_Int = 326;
int Blackdragon_Dex = 249;
int Blackdragon_Hp_Max = 1127 * Blackdragon_Level;
int Blackdragon_Mp_Max = 24 * Blackdragon_Level;
int Blackdragon_Xp_Max = 9 * Blackdragon_Level;
int Blackdragon_Hp = Blackdragon_Hp_Max;
int Blackdragon_Mp = Blackdragon_Mp_Max;
int Blackdragon_Xp = Blackdragon_Xp_Max;
//////////////////////////////////////////////////////




//////////////////////////////µ¥¹ÌÁö ¼±¾ð////////////////////
///////////À¯Àú/////////
int Basic_Dg = 0;  
int Ulti_Skill_Dg = 0;
int Magic_Dg = 0;
int Critical_Dg = 0;   //Å©¸®Æ¼ÄÃ
///////½½¶óÀÓ1/////////////
int Slime1_Basic_Dg = 0;
int Slime1_Ulti_Skill_Dg = 0;
int Slime1_Magic_Dg = 0;
int Slime1_Critical_Dg = 0;  //Å©¸®Æ¼ÄÃ
/////////°ËÀº µå·¹ÀÌÅ©///////////////
int Darkdrake_Basic_Dg = 0;
int Darkdrake_Ulti_Skill_Dg = 0;
int Darkdrake_Magic_Dg = 0;
int Darkdrake_Critical_Dg = 0;  //Å©¸®Æ¼ÄÃ
///////ºí·¢µå·¡°ï ·¹À̾ //////////
int Blackdragon_Basic_Dg = 0;
int Blackdragon_Ulti_Skill_Dg = 0;
int Blackdragon_Magic_Dg = 0;
int Blackdragon_Critical_Dg = 0;  //Å©¸®Æ¼ÄÃ
/////////////////// ¹æ¾î·Â °ø½Ä  //////////////////////
int defence = 0;  //¹Ùºü¼­ ¾È¸¸µé¾úÀ½...
////////////////////////////////////////////////////////////
/////////////////////////////·¹º§¾÷½Ã ´É·ÂÄ¡ ¿À¸£´Â ¾ç///////////////////////////////////
void G_Hp_Max()
{
User.Hp_Max = User.Hp_Max + 20 + (User.Level * User.Str / 2);
User.Mp_Max = User.Mp_Max + 10 + ((User.Level + 5) * User.Int / 2);
User.Xp_Max = User.Xp_Max + User.Level * (User.Dex / 3);
///·¹º§¾÷½Ã ü·Âȸº¹//
User.Hp = User.Hp_Max; //ü·Â ¿ÏÀüȸº¹
User.Mp = User.Mp_Max; //¸¶·Â ¿ÏÀüȸº¹
}
///////////////////////////µ¥¹ÌÁö °ø½Ä //////////////////////////////////////////////////
void G_Damage()
{
//////////////À¯Àú/////////////////
Basic_Dg = User.Str*2 + User.Dex;
Magic_Dg = (User.Int * 7 + 15)/2;
Ulti_Skill_Dg = (User.Str + 3) * (User.Int + 3) * (User.Dex + 3) / 7;
Critical_Dg = (Ulti_Skill_Dg + (2 * User.Str)) / 2;
/////////////////½½¶óÀÓ1///////////////////////
Slime1_Basic_Dg = Slime1_Str + 6 + Slime1_Dex - defence;
Slime1_Ulti_Skill_Dg = (Slime1_Str + 1) * (Slime1_Int + 1) * (Slime1_Dex + 1) / 6;
Slime1_Magic_Dg = Slime1_Int * 2 + 15;
Slime1_Critical_Dg = Slime1_Ulti_Skill_Dg / 2;
//////////////°ËÀº µå·¹ÀÌÅ©////////////////////////////
Darkdrake_Basic_Dg = Darkdrake_Str + 6 + Darkdrake_Dex - defence;
Darkdrake_Ulti_Skill_Dg = (Darkdrake_Str + 1) * (Darkdrake_Int + 1) * (Darkdrake_Dex + 1) / 6;
Darkdrake_Magic_Dg = Darkdrake_Int * 2 + 15;
Darkdrake_Critical_Dg = Darkdrake_Ulti_Skill_Dg / 2;
//////////////ºí·¢ µå·¡°ï ·¹À̾////////////////////////////
Blackdragon_Basic_Dg = Blackdragon_Str + (Blackdragon_Level * 6) + Blackdragon_Dex - defence;
Blackdragon_Ulti_Skill_Dg = (Blackdragon_Str + 1) * (Blackdragon_Int + 1) * (Blackdragon_Dex + 1) / 6;
Blackdragon_Magic_Dg = Blackdragon_Int * 2 + 15;
Blackdragon_Critical_Dg = Blackdragon_Ulti_Skill_Dg / 2;
}

void Stat_Display()
{
if(User.Jobs == 1)
printf("ij¸¯ÅÍ Á÷¾÷ : °Ë»ç\n");
if(User.Jobs == 2)
printf("ij¸¯ÅÍ Á÷¾÷ : ¸¶¹ý»ç\n");
if(User.Jobs == 3)
printf("ij¸¯ÅÍ Á÷¾÷ : ±Ã¼ö\n");
if(User.Jobs == 9)
printf("********* À§´ëÇÑ °ÔÀÓÇÁ·Î±×·¡¸Ó ********\n");
printf("·¹º§ : %d \n",User.Level);
printf("°æÇèÄ¡ : %d / %d\n",User.Exp , User.Level*(200*User.Level));
printf("ü·Â : %d / %d \n",User.Hp ,User.Hp_Max);
printf("¸¶·Â : %d / %d \n",User.Mp ,User.Mp_Max);
printf("ÀáÀç·Â : %d / %d \n\n",User.Xp ,User.Xp_Max);
printf("Èû :%d \n", User.Str);
printf("¹Îø¼º :%d \n", User.Dex);
printf("Áö´É :%d \n\n", User.Int);
printf("±âº» °ø°Ý·Â : %d \n",Basic_Dg);
printf("¸¶¹ý °ø°Ý·Â : %d \n",Magic_Dg);
printf("±Ã±Ø±â¼ú °ø°Ý·Â : %d \n\n",Ulti_Skill_Dg);
printf("ÀåÂøÇÑ ¹«±â : %d \n",W_Item[0]);
printf("ÀåÂøÇÑ ¹æÆÐ : %d \n",W_Item[1]);
printf("ÀåÂøÇÑ °©¿Ê : %d \n",W_Item[2]);
printf("ÀåÂøÇÑ Åõ±¸ : %d \n",W_Item[3]);
printf("ÀåÂøÇÑ ¸ñ°ÉÀÌ : %d \n\n",W_Item[4]);
printf("¼ÒÀ¯ÁßÀÎ °ñµå : %d \n",User.Gold);
printf("      Total Point : %d \n",User.Point);
printf("\nij¸¯ÅÍÁ¤º¸¸¦ È®ÀÎÇÏ¼Ì´Ù¸é ¾Æ¹«Å°³ª ´©¸£¼¼¿ä.");
scanf_s("%d",&Nobody_Key);

}

void Display_Char_Story()    //½ÃÀ۽à ij¸¯Å͵éÀÇ À̾߱â
{
if(Char_Choice==1)
{
printf("°Ë»ç - ¿¤¸®½Ã½º\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
printf("¿¤¸®½Ã½º ±×³à´Â ¾î·ÈÀ»Àû ºí·¢µå·¡°ïÀÇ ·¹À̾ÀÇ À½¸ð¿´´ø µ¥½ºÇ÷£¿¡¼­\n");
printf("Èñ»ý¾çÀ¸·Î ºÎ¸ð¸¦ ÀÒ°í ·¹µå µå·¡°ïÀÇ ¼öÀå ¾ÆÀ߽̾º¿¡°Ô ÀÔ¾çµÇ¾ú´Ù.\n");
printf("ÀÚ¶ó¸é¼­ º° ´Ù¸¥ Àç´ÉÀÌ ¾ø´ø ¿¤¸®½Ã½º¿¡°Ô ¾ÆÀ߽̾º´Â ÀÚ½ÅÀÇ °Ë¼úÀ» °¡¸£ÃÆ°í\n");
printf("ºí·¢ µå·¡°ï¿¡°Ô º¹¼öÇϱâ À§ÇÏ¿© ¿¤¸®½Ã½º´Â Çdzª´Â ¼ö·ÃÀ» ÇϰԵȴÙ.\n");
printf("±× ÈÄ ¿¤¸®½Ã½º´Â ¾ÆÀ߽̾º½Ä Ⱦ°Ë·ù¸¦ ¹ßÀü½ÃÄÑ µå·¹»þÁ¦±¹ÀÇ ÃÖ°íÀÇ °Ë°´ÀÌ µÈ´Ù.\n");
printf("ÇÏÁö¸¸ ±×³à´Â ºí·¢µå·¡°ï ·¹À̾¸¦ Á×À̱â À§ÇÏ¿© ²÷ÀÓ¾øÀÌ ¼ö·ÃÇÑ´Ù.\n");
printf("\n ¾Æ¹«Å°³ª ÀÔ·ÂÇÏ½Ã°í ¿£Å͸¦ ´­·¯ÁÖ¼¼¿ä.");
scanf_s("%d",&Nobody_Key);
}
if(Char_Choice==2)
{
printf("¸¶µµ»ç - ·¹ÀÌÆ®¸®\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
printf("·¹À̶û½£ ÀÛÀº °³¿ï¿¡ °ËÀº ±×¸²ÀÚ°¡ µé¾î¼¹´Ù. ºí·¢µå·¡°ï ·¹À̾´Â\n");
printf("ÀÚ½ÅÀÇ °èȹÀ» À§ÇÏ¿© ·¹À̶û½£ÀÇ ¿¤ÇÁµé¿¡°Ô Â÷¿øÀÇ ¹®¿¡ ´ëÇÑ Áö½ÄÀ» ¿ä±¸ÇÏÁö¸¸\n");
printf("¿¤ÇÁµéÀº ·¹À̾ÀÇ °èȹÀÇ °á°ú°¡ ÁÁÁö ¸øÇÏ´Ù´Â °ÍÀ» ¾Ë°í ·¹À̾ÀÇ ¿äûÀ»\n");
printf("°ÅºÎÇÑ´Ù. ±× °á°ú ·¹À̾´Â ¿¤ÇÁµéÀ» ¾ó¸®°í ÀÚ½ÅÀÇ ·¹¾î¿¡ ºÀÀνÃÄÑ ³õ´Â´Ù.");
printf("ÇÏÁö¸¸ ·¹À̾°¡ ¿¤ÇÁµéÀ» ³Ãµ¿½ÃÅ°·Á°í ÇÒ ´ç½Ã ÇÏÀÌ¿¤ÇÁ ¶óÀ̳׸£´Â ·¹ÀÌÆ®¸®¸¦\n");
printf("µå·¹»þ Á¦±¹À¸·Î ¼ø°£À̵¿ ½ÃŲ´Ù.\n");
printf("\n ¾Æ¹«Å°³ª ÀÔ·ÂÇÏ½Ã°í ¿£Å͸¦ ´­·¯ÁÖ¼¼¿ä.");
scanf_s("%d",&Nobody_Key);
}
if(Char_Choice == 3)
{
printf("         ºñ¹Ð½º·¯¿î ¿¤ÇÁ±Ã¼ö\n\n\n");
printf("\n¾Æ¹«Å°³ª ÀÔ·ÂÇÏ½Ã°í ¿£Å͸¦ ´­·¯ÁÖ¼¼¿ä.\n\n");
scanf_s("%d",&Nobody_Key);
}
if(Char_Choice == 9)
{
printf(" \n\n\n\n\n\n\n\n\n                     °ÔÀÓÇÁ·Î±×·¡¸Ó¸¦ ¼±ÅÃÇÕ´Ï´Ù.\n\n\n\n\n\n\n\n\n\n\n");
printf("  ¸Þ¸ð¸®°ªÀ» ¼öÁ¤ÇÏ¿© Èû +900\n\n\n\n\n\n\n\n\n\n\n");
User.Str = User.Str + 900;
User.Hp_Max = User.Hp_Max + 9620 + (User.Level * User.Str / 2);
User.Hp = User.Hp_Max;
printf("\n ¾Æ¹«Å°³ª ÀÔ·ÂÇÏ½Ã°í ¿£Å͸¦ ´­·¯ÁÖ¼¼¿ä.");
scanf_s("%d",&Nobody_Key);
}
}

void G_Choice()
{
switch(Char_Choice)
{
case 1:
  printf("----------¿¤¸®½Ã½º(°Ë»ç)¸¦ ¼±ÅÃÇϼ̽À´Ï´Ù.----------\n\n\n\n");
  User.Jobs = 1;
  User.Str = User.Str+15;
  User.Dex = User.Dex+5;
  User.Int = User.Int+2;
  User.Hp_Max = User.Hp_Max+50;
  User.Hp = User.Hp+50;
break;
case 2:
  printf("----------·¹ÀÌÆ®¸®(¸¶µµ»ç)¸¦ ¼±ÅÃÇϼ̽À´Ï´Ù.----------\n\n\n\n");
  User.Jobs = 2;
  User.Str = User.Str+3;
  User.Dex = User.Dex+3;
  User.Int = User.Int+15;
  User.Hp_Max = User.Hp_Max+20;
  User.Mp_Max = User.Mp_Max+60;
  User.Hp = User.Hp + 20;
  User.Mp = User.Mp + 60;
break;
case 3:
  printf("----------¸®¸£(±Ã¼ö)¸¦ ¼±ÅÃÇϼ̽À´Ï´Ù.----------\n\n\n\n");
  User.Jobs = 3;
  User.Str = User.Str+8;
  User.Dex = User.Dex+15;
  User.Int = User.Int+3;
  User.Hp_Max = User.Hp_Max+30;
  User.Mp_Max = User.Mp_Max+20;
  User.Hp = User.Hp + 30;
  User.Mp = User.Mp + 20;
break;
case 9:
  printf("*********** À§´ëÇÑ °ÔÀÓÇÁ·Î±×·¡¸Ó ************\n\n\n\n");
  User.Jobs = 9;
}
}

void F_Display()
{
printf("¦£¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¤\n");
printf("¦¢                                                                    \n");
printf("¦¢                                                                          \n");
printf("¦¢                       µå·¡°ï ÇåÅÍ¿¡ ¿À½Å°ÍÀ» ȯ¿µÇÕ´Ï´Ù.     \n");
printf("¦¢                                                                          \n");
printf("¦¢                                                          Made By ÇÑÁ¾Å  \n");
printf("¦¢                                                                      \n");
printf("¦¢                            Á÷¾÷À» ¼±ÅÃÇØÁÖ¼¼¿ä               \n");
printf("¦¢                                                                       \n");
printf("¦¢                                                                     \n");
printf("¦¢                                                                          \n");
printf("¦¢      °Ë»ç /  ¸¶µµ»ç / ±Ã¼ö  /  (°ÔÀÓÇÁ·Î±×·¡¸Ó Èû+900)        \n");
printf("¦¢                                                                          \n");
printf("¦¢                                                                          \n");
printf("¦¢°Ë»ç               ÆÄ¿öÅ©·¡½¬        =      ¹Ì±¸Çö\n");
printf("¦¢¸¶µµ»ç             Èú¸µ½ºÅ³          =      ¹Ì±¸Çö\n");
printf("¦¢±Ã¼ö               Æнúê ȸÇÇ       =      ±¸Çö\n");
printf("¦¢                                                                          \n");
printf("¦¢***********************************************************************\n");
printf("¦¢*    ÀÌ °ÔÀÓÀº ¼ýÀÚÅ°¸¸ »ç¿ëÇÏ¿© Ç÷¹ÀÌÇÏ´Â ¹æ½ÄÀÇ °ÔÀÓÀÔ´Ï´Ù.        *\n");
printf("¦¢*    Å°º¸µå ¿À¸¥ÂÊÀÇ ³Ñ¹öÆе带 »ç¿ëÇÏ½Ã¸é °£´ÜÇÏ°Ô Áñ±æ¼ö ÀÖ½À´Ï´Ù.  *\n");
printf("¦¢***********************************************************************\n");
printf("¦¦¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¥\n");
printf("(1.°Ë»ç 2.¸¶µµ»ç 3.±Ã¼ö 9.°ÔÀÓÇÁ·Î±×·¡¸Ó) Á÷¾÷À» ¼±Åà : ");
scanf_s("%d",&Char_Choice);  // ij¸¯ÅÍ ¼±ÅÃ

printf("\n\n\n\n\n\n\n\n\n\n\n\n\n                                                         ij¸¯ÅÍ »ý¼ºÁß...\n"); //·ÎµùÁß... Ãâ·Â
Sleep(000);
printf("\n\n\n\n\n\n\n\n\n\n\n\n\n                                                          LOADING......\n"); //·ÎµùÁß... Ãâ·Â

//Sleep(2000);
}

void  ChoiceMap()
{
Sleep(500);
printf("Áö¿ªÀ» À̵¿ÇÏ°Ú½À´Ï´Ù.\n");
printf("¦£¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡½Ã½ºÅÛ¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡\n");
printf("¦¢                                                  ÇöÀç HP : %d / %d\n",User.Hp ,User.Hp_Max);
printf("¦¢                                                  ÇöÀç MP : %d / %d\n",User.Mp ,User.Mp_Max);
printf("¦¢                                                  ÇöÀç Gold  : %d \n",User.Gold);
printf("¦¢                                                  ÇöÀç Point : %d \n",User.Point);
printf("¦¢                                                                          \n");
printf("¦¢                                                                          \n");
printf("¦¢                                                                          \n");
printf("¦¢                                                                          \n");
printf("¦¢                                                                          \n");
printf("¦¢                                                                          \n");
printf("¦¢                                                                          \n");
printf("¦¢                                                                          \n");
printf("¦¢                                                                          \n");
printf("¦¢                                                                          \n");
printf("¦¢                                                                          \n");
printf("¦¢                                                                          \n");
printf("¦¢                                                                          \n");
printf("¦¢                                                                          \n");
printf("¦¦¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡¦¡\n");
printf(" 1. ½½¶óÀÓÀÇ ½£ 2. °ËÀº µå·¹ÀÌÅ©ÀÇ µ¿±¼ 3. µå·¡°ïÀÇ ·¹¾î\n 4. (¿ÏÀüÄ¡·á : 80 Gold)          5. ¾ÆÀÌÅÛ[¹Ì±¸Çö]\n");
printf(" 6. ij¸¯ÅÍ Á¤º¸º¸±â   7.°ÔÀÓÁ¾·á\n");
scanf_s("%d",&Map_N);

//Sleep(000);
if(Map_N == 1)
{
printf("\n\n\n\n\n\n\n\n\n\n\n\n½½¶óÀÓ1 À» ¸¸³µ½À´Ï´Ù. \n");
}
if(Map_N == 2)
{
printf("\n\n\n\n\n\n\n\n\n\n\n\n°ËÀº µå·¹ÀÌÅ©¸¦ ¸¸³µ½À´Ï´Ù. \n");
}
  if(Map_N == 3)
{
printf("\n\n\n\n\n\n\n\n\n\n\n\nºí·¢ µå·¡°ï ·¹À̾¸¦ ¸¸³µ½À´Ï´Ù. \n");
}
if(Map_N == 4)
{
  printf("\n¿ÏÀüȸº¹ ¼Ò¸ð°ñµå´Â 80°ñµå ÀÔ´Ï´Ù. °ñµå º¸À¯·® : %d \n\n",User.Gold - 80);
  if(User.Gold >= 80)
  {
User.Hp = User.Hp_Max; //ü·Â ¿ÏÀüȸº¹
User.Mp = User.Mp_Max; //¸¶·Â ¿ÏÀüȸº¹
User.Gold = User.Gold - 80;
Stat_Display();
  }
  if(User.Gold < 80)
  {
  printf("\n                          °ñµå°¡ ºÎÁ·ÇÕ´Ï´Ù.\n\n");
  Sleep(1500);
  Stat_Display();
  
  }
}
if(Map_N == 6)
{
Stat_Display();
}
}
void Level_Up()
{
if(User.Exp > User.Level*(200*User.Level))
{
printf("\n\n\n\n\n\n\n\n *·¹º§ ¾÷ Çϼ̽À´Ï´Ù.* \n\n");
User.Level = User.Level + 1;
printf("+3ÀÇ ½ºÅÈÀ» Ãß°¡ ÇϽǼöÀÖ½À´Ï´Ù.\n\n");
User.Stat_P = User.Stat_P + 3;
for( int i = 0 ; i <3 ; i++)
{
printf("ÇöÀç ´É·ÂÄ¡ : Èû %d      ¹Îø¼º %d      Áö´É %d\n\n", User.Str, User.Dex, User.Int);
printf("¾î¶² ´É·ÂÄ¡¸¦ ¿Ã¸®°Ú½À´Ï±î?       1. Èû   2. ¹Îø¼º  3. Áö´É\n");

scanf_s("%d",&Choice_Stat);

switch(Choice_Stat)
{
case 1:
User.Str = User.Str + 1;
break;
case 2:
User.Dex = User.Dex + 1;
break;
case 3:
User.Int = User.Int + 1;
break;
}
}
G_Damage();
G_Hp_Max();
printf("\n\n           ij¸¯ÅÍ Á¤º¸¸¦ º¸½Ã°Ú½À´Ï±î?       1.º»´Ù 2.º¸Áö¾Ê´Â´Ù.\n\n");
scanf_s("%d",&Char_Stat_Display);

if(Char_Stat_Display == 1)
Stat_Display(); // ½ºÅÈ Ãâ·Â
}
}

void Battle_Display_Slime1()
{
  printf("          ¦£¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ ¸ó½ºÅÍ ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ\n");
  printf("            Ã¼·Â: %d / %d     ¸¶·Â : %d / %d         ¸ó½ºÅÍ:  ½½¶óÀÓ1  \n", Slime1_Hp, Slime1_Hp_Max, Slime1_Mp,Slime1_Mp_Max);
  printf("            ±âº» °ø°Ý·Â: %d    ±Ã±Ø ±â¼ú °ø°Ý·Â : %d   \n", Slime1_Basic_Dg, Slime1_Ulti_Skill_Dg);
  printf("            ¸¶¹ý °ø°Ý·Â: %d    Á×ÀϽà ȹµæ °æÇèÄ¡ : %d  \n", Slime1_Magic_Dg, Slime1_Exp);
  printf("          ¦¦¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ\n\n");
  printf("¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤ÑÇ÷¹À̾î¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¦¤\n");
  if(User.Jobs==1)
  printf("Level : %d          °æÇèÄ¡ %d           ¿¤¸®½Ã½º (Ãʺ¸ °Ë»ç)  \n", User.Level, User.Exp);
  if(User.Jobs==2)
  printf("Level : %d          °æÇèÄ¡ %d           ·¹ÀÌÆ®¸® (Ãʺ¸ ¸¶µµ»ç)  \n", User.Level, User.Exp);
  if(User.Jobs==3)
  printf("Level : %d          °æÇèÄ¡ %d           ¸®¸£ (Ãʺ¸ ±Ã¼ö)      \n", User.Level, User.Exp);
  printf("ü·Â: %d / %d    ¸¶·Â : %d / %d     Xp = %d   \n", User.Hp, User.Hp_Max, User.Mp, User.Mp_Max, User.Xp);
  printf("±âº» °ø°Ý·Â: %d    ¸¶¹ý °ø°Ý·Â: %d ", Basic_Dg, Magic_Dg);
  printf("   ±Ã±Ø ±â¼ú °ø°Ý·Â : %d    \n¹æ¾î·Â : %d         ¼ÒÁö±Ý : %d\n", Ulti_Skill_Dg,defence ,User.Gold);
  printf("¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¦¥\n\n");
}
void Battle_Display_Darkdrake()
{
  printf("          ¦£¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ ¸ó½ºÅÍ ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ\n");
  printf("            Ã¼·Â: %d / %d     ¸¶·Â : %d / %d      ¸ó½ºÅÍ:  °ËÀº µå·¹ÀÌÅ©  \n", Darkdrake_Hp, Darkdrake_Hp_Max, Darkdrake_Mp,Darkdrake_Mp_Max);
  printf("            ±âº» °ø°Ý·Â: %d    ±Ã±Ø ±â¼ú °ø°Ý·Â : %d   \n", Darkdrake_Basic_Dg, Darkdrake_Ulti_Skill_Dg);
  printf("            ¸¶¹ý °ø°Ý·Â: %d    Á×ÀϽà ȹµæ °æÇèÄ¡ : %d  \n", Darkdrake_Magic_Dg, Darkdrake_Exp);
  printf("          ¦¦¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ\n\n");
  printf("¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤ÑÇ÷¹À̾î¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¦¤\n");
  if(User.Jobs==1)
  printf("Level : %d          °æÇèÄ¡ %d           ¿¤¸®½Ã½º (Ãʺ¸ °Ë»ç)  \n", User.Level, User.Exp);
  if(User.Jobs==2)
  printf("Level : %d          °æÇèÄ¡ %d           ·¹ÀÌÆ®¸® (Ãʺ¸ ¸¶µµ»ç)  \n", User.Level, User.Exp);
  if(User.Jobs==3)
  printf("Level : %d          °æÇèÄ¡ %d           ¸®¸£ (Ãʺ¸ ±Ã¼ö)      \n", User.Level, User.Exp);
  printf("ü·Â: %d / %d    ¸¶·Â : %d / %d     Xp = %d   \n", User.Hp, User.Hp_Max, User.Mp, User.Mp_Max, User.Xp);
  printf("±âº» °ø°Ý·Â: %d    ¸¶¹ý °ø°Ý·Â: %d ", Basic_Dg, Magic_Dg);
  printf("   ±Ã±Ø ±â¼ú °ø°Ý·Â : %d    \n¹æ¾î·Â : %d         ¼ÒÁö±Ý : %d\n", Ulti_Skill_Dg,defence ,User.Gold);
  printf("¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¦¥\n\n");
}
void Battle_Display_Blackdragon()
{
  printf("¦£¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ ¸ó½ºÅÍ ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ\n");
  printf(" ü·Â: %d / %d     ¸¶·Â : %d / %d     ¸ó½ºÅÍ:  ºí·¢ µå·¡°ï(·¹À̾)\n", Blackdragon_Hp, Blackdragon_Hp_Max, Blackdragon_Mp,Blackdragon_Mp_Max);
  printf(" ±âº» °ø°Ý·Â: %d    µå·¡°ï ºê·¹½º °ø°Ý·Â : %d   \n", Blackdragon_Basic_Dg, Blackdragon_Ulti_Skill_Dg);
  printf(" ¸¶¹ý °ø°Ý·Â: %d    °æÇèÄ¡ : %d  \n", Blackdragon_Magic_Dg, Blackdragon_Exp);
  printf("¦¦¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ\n\n");
  printf("¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤ÑÇ÷¹À̾î¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¦¤\n");
  if(User.Jobs==1)
  printf("Level : %d          °æÇèÄ¡ %d           ¿¤¸®½Ã½º (Ãʺ¸ °Ë»ç)  \n", User.Level, User.Exp);
  if(User.Jobs==2)
  printf("Level : %d          °æÇèÄ¡ %d           ·¹ÀÌÆ®¸® (Ãʺ¸ ¸¶µµ»ç)  \n", User.Level, User.Exp);
  if(User.Jobs==3)
  printf("Level : %d          °æÇèÄ¡ %d           ¸®¸£ (Ãʺ¸ ±Ã¼ö)      \n", User.Level, User.Exp);
  printf("ü·Â: %d / %d    ¸¶·Â : %d / %d     Xp = %d   \n", User.Hp, User.Hp_Max, User.Mp, User.Mp_Max, User.Xp);
  printf("±âº» °ø°Ý·Â: %d    ¸¶¹ý °ø°Ý·Â: %d ", Basic_Dg, Magic_Dg);
  printf("   ±Ã±Ø ±â¼ú °ø°Ý·Â : %d    \n¹æ¾î·Â : %d         ¼ÒÁö±Ý : %d\n", Ulti_Skill_Dg,defence ,User.Gold);
  printf("¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¤Ñ¦¥\n\n");
}
void Mop_Death_Slime1()
{
///////////////½½¶óÀÓ1 Á×À½////////////
if(Slime1_Hp < 0)
{
printf("½½¶óÀÓ1ÀÌ Á×¾ú½À´Ï´Ù.\n\n");
Sleep(1500);
User.Exp = User.Exp + Slime1_Exp;
User.Gold = User.Gold + 461;
User.Point = User.Point + (Basic_Dg+(Ulti_Skill_Dg / 12)+Magic_Dg)*Slime1_Level;

Level_Up();


//Sleep(1000);
if(User.Xp < User.Xp_Max-1)
User.Xp = User.Xp + 1;
Slime1_Hp = Slime1_Hp_Max;  // ¸÷ ü·Âȸº¹
}

//////////////////////////////////////

}
void Mop_Death_Darkdrake()
{
///////////////°ËÀºµå·¹ÀÌÅ© Á×À½////////////
if(Darkdrake_Hp < 0)
{
printf("°ËÀº µå·¹ÀÌÅ©°¡ Á×¾ú½À´Ï´Ù.\n\n");
Sleep(1500);
User.Exp = User.Exp + Darkdrake_Exp;
User.Gold = User.Gold + 461;
User.Point = User.Point + (Basic_Dg+(Ulti_Skill_Dg / 12)+Magic_Dg)*Darkdrake_Level;

Level_Up();


//Sleep(1000);
if(User.Xp < User.Xp_Max-1)
User.Xp = User.Xp + 1;
Darkdrake_Hp = Darkdrake_Hp_Max;  // ¸÷ ü·Âȸº¹
}
//////////////////////////////////////
}
void Mop_Death_Blackdragon()
{
///////////////ºí·¢µå·¡°ï ·¹À̾ÀÇ Á×À½////////////
if(Blackdragon_Hp < 0)
{
printf("ºí·¢ µå·¡°ï ·¹À̾°¡ Á×¾ú½À´Ï´Ù.\n\n");
Sleep(1500);
User.Exp = User.Exp + Blackdragon_Exp;
User.Gold = User.Gold + 321416461;
User.Point = User.Point + (Basic_Dg+(Ulti_Skill_Dg / 12)+Magic_Dg)*Blackdragon_Level*3;

Level_Up();


//Sleep(1000);
if(User.Xp < User.Xp_Max-1)
User.Xp = User.Xp + 1;
Blackdragon_Hp = Blackdragon_Hp_Max;  // ¸÷ ü·Âȸº¹
}
//////////////////////////////////////
}
//////////////ÁÖÀΰøÁ×À½/////////////
void GameOver()
{
return;
}
void Char_Death()
{
if(User.Hp < 0)
{
printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n      ºÒ½ÖÇÑ ÁÖÀΰøÀÌ ¸ÛûÇÑ ´ç½Å¶§¹®¿¡ Á×¾ú½À´Ï´Ù.\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
User.Gold = 0;
printf("·¹º§ : 5 ÀÌ»óÀÏ °æ¿ì ·¹º§¿¡ ºñ·ÊÇÏ¿© %d °æÇèÄ¡°¡ °¨¼ÒÇÕ´Ï´Ù.\n",((User.Level+2)*100)*6);
printf("°®°íÀÖ´ø µ·À» ¸ðµÎ ÀÒ¾î¹ö·È½À´Ï´Ù.   \n");
Sleep(2000);
if(User.Level >= 5)   // ·¹º§ÀÌ ¼öº¸´Ù ³ôÀ»¶§ °æÇèÄ¡ °¨¼Ò + (Æ÷ÀÎÆ® °¨¼Ò if¹®)
{
  printf("\n°æÇèÄ¡ °¨¼Ò : - %d\n\n",((User.Level+2)*100)*6); //°æÇèÄ¡ °¨¼Ò·® Ãâ·Â
  User.Exp = User.Exp - ((User.Level+2)*100)*6;
  if(User.Point >= (User.Level*20000))   // Æ÷ÀÎÆ®°¡ À̰ͺ¸´Ù ³ôÀ»¶§ °¨¼Ò
  {
printf("\nÆ÷ÀÎÆ® °¨¼Ò : - %d\n\n",User.Level*20000);  //Æ÷ÀÎÆ® °¨¼Ò·® Ãâ·Â


User.Point = User.Point - (User.Level*20000);    //Æ÷ÀÎÆ® °¨¼Ò·®


}

}


//Sleep(5000);    //´ë±â½Ã°£
User.Hp = User.Hp_Max;  // ÁÖÀΰø ü·Âȸº¹
Stat_Display();   //ij¸¯ÅÍ Á¤º¸ º¸¿©ÁÖ±â
//return ChoiceMap();  
}

}
void B_Battle_Slime1()
{
  printf("\nÀüÅõÁß...\n\n\n");
  
  Char_Death();
  Battle_Display_Slime1();
/////////////// ·£´ýÇÔ¼ö»ç¿ë ////////////////
srand( (unsigned)time(NULL));
int Dg_Five[Cri_20],Dg_Critical[Cri_6];    //µ¥¹ÌÁö¿ÀÂ÷
for(int i = 0 ; i < Cri_20 ; i++)
Dg_Five[i] = i;   //³­¼ö ¹ß»ý
for( int i = 0; i < Cri_20; i++)
{
int x1 = rand()%Cri_20;
int x2 = rand()%Cri_20;
// swap ¾Ë°í¸®Áò
int tmp = Dg_Five[x1];
Dg_Five[x1] = Dg_Five[x2];
Dg_Five[x2] = tmp;
}


for(int i = 0 ; i < Cri_6 ; i++)
Dg_Critical[i] = i;   //³­¼ö ¹ß»ý
for( int i = 0; i < Cri_6; i++)
{
int x3 = rand()%Cri_6;
int x4 = rand()%Cri_6;
// swap ¾Ë°í¸®Áò
int tmp = Dg_Critical[x3];
Dg_Critical[x3] = Dg_Critical[x4];
Dg_Critical[x4] = tmp;
}

  printf("1. ±âº» °ø°Ý           2. ¸¶¹ý °ø°Ý\n\n");
  printf("3. ±Ã±Ø½ºÅ³ »ç¿ë       4. µµ¸ÁÄ¡´Ù         ");
  scanf_s("%d",&B_Choice);
  printf("\n");
  switch(B_Choice)
  {
  case 1:
   if(Dg_Critical[1] == 1)
   {
   printf("***Å©¸®Æ¼Äà È÷Æ®!***    Ãß°¡ µ¥¹ÌÁö + %d\n", Critical_Dg + Dg_Five[19]);
   Slime1_Hp = Slime1_Hp - Critical_Dg;
   }
  if(User.Jobs==1)
  printf("¿¤¸®½Ã½º");
  if(User.Jobs==2)
  printf("·¹ÀÌÆ®¸®");
  if(User.Jobs==3)
  printf("¸®¸£");
   printf("°¡ ½½¶óÀÓ1¿¡°Ô %dÀÇ ÇÇÇظ¦ ÀÔÇû½À´Ï´Ù.\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n",Basic_Dg + Dg_Five[19]);
   Slime1_Hp = Slime1_Hp - Basic_Dg - Dg_Five[19];
   Sleep(1150);
  break;
  case 2:
   if(User.Mp < 65)
   {
   printf("¸¶·ÂÀÌ ºÎÁ·ÇÕ´Ï´Ù.\n\n");
   return B_Battle_Slime1();
   }
   if(User.Mp >= 65)
   {
   printf("ÆÄÀ̾À» ½ÃÀüÇÕ´Ï´Ù.\n");
   if(Dg_Critical[1] == 1)
   {
   printf("***Å©¸®Æ¼Äà È÷Æ®!***  µ¥¹ÌÁö : %d\n", Critical_Dg + Dg_Five[19]);
   Slime1_Hp = Slime1_Hp - Critical_Dg;
   }
  if(User.Jobs==1)
  printf("¿¤¸®½Ã½º");
  if(User.Jobs==2)
  printf("·¹ÀÌÆ®¸®");
  if(User.Jobs==3)
  printf("¸®¸£");
   printf("°¡ ½½¶óÀÓ1¿¡°Ô %dÀÇ ÇÇÇظ¦ ÀÔÇû½À´Ï´Ù.\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n",Magic_Dg + Dg_Five[19]);
   Slime1_Hp = Slime1_Hp - Magic_Dg - Dg_Five[19];
   Sleep(1150);
   }
   User.Mp = User.Mp - 65;
  break;
  case 3:
if(User.Xp >= 8)
{
if(Dg_Critical[1] == 1)
{
printf("***Å©¸®Æ¼Äà È÷Æ®!***  µ¥¹ÌÁö : %d\n", Critical_Dg + Dg_Five[19]);
Slime1_Hp = Slime1_Hp - Critical_Dg;
}
printf("\n\n\n\n\n\n\n\n\n\nÀáÀçµÈ ±Ã±ØÀÇ ÈûÀ» °³¹æÇÏ¿© °ø°ÝÇÕ´Ï´Ù.\n\n");
  if(User.Jobs==1)
  printf("¿¤¸®½Ã½º");
  if(User.Jobs==2)
  printf("·¹ÀÌÆ®¸®");
  if(User.Jobs==3)
  printf("¸®¸£");
  printf("°¡ ½½¶óÀÓ1¿¡°Ô %dÀÇ ÇÇÇظ¦ ÁÖ¾ú½À´Ï´Ù.\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n",Ulti_Skill_Dg + Dg_Five[19]);
   Slime1_Hp = Slime1_Hp - Ulti_Skill_Dg - Dg_Five[19];
   Sleep(1150);
}
   if(User.Xp < 8)
   {
   printf("\nXp°¡ ºÎÁ·ÇÕ´Ï´Ù.\n\n");
   return B_Battle_Slime1();
   }
   User.Xp = User.Xp - 8;
  

  break;
  case 4:
   //if(Level >= Slime1_Level)
   //{
   printf("\n\nµµ¸ÁÃƽÀ´Ï´Ù.\n\n\n");
   return;
   //}
   //if(Level < Slime1_Level)
   //{
   //printf("\n¸ó½ºÅÍÀÇ ·¹º§ÀÌ ´õ³ô¾Æ µµ¸ÁÄ¥¼ö ¾ø½À´Ï´Ù.\n\n");
   //return B_Battle_Slime1();
   //}
   break;
  }
  
  
  if(Slime1_Hp > 0)
  {
  printf("½½¶óÀÓ1ÀÌ °ø°ÝÇÕ´Ï´Ù.\n\n");
  
  if(User.Jobs == 3)
  if(Dg_Critical[0] == 1)
  {
  printf("*** ÆÐ½Ãºê ½ºÅ³ ¹ßµ¿ ***  ¸ó½ºÅÍÀÇ °ø°ÝÀ» ȸÇÇÇÕ´Ï´Ù.\n\n");
  return B_Battle_Slime1();
}
  if(User.Jobs==1)
  printf("¿¤¸®½Ã½º");
  if(User.Jobs==2)
  printf("·¹ÀÌÆ®¸®");
  if(User.Jobs==3)
  printf("¸®¸£");
  
  printf("°¡ ½½¶óÀÓÀ¸·ÎºÎÅÍ %dÀÇ ÇÇÇظ¦ ÀÔ¾ú½À´Ï´Ù.\n\n",Slime1_Basic_Dg + Dg_Five[19]);
  User.Hp = User.Hp - Slime1_Basic_Dg - Dg_Five[19];  //¸ó½ºÅͷκÎÅÍ ÇÇÇظ¦ ÀÔÀ½
  
}
  Mop_Death_Slime1();
  return B_Battle_Slime1();
  
  

}
void B_Battle_Darkdrake()
{
  printf("\nÀüÅõÁß...\n\n\n");
  
  Char_Death();
  Battle_Display_Darkdrake();
/////////////// ·£´ýÇÔ¼ö»ç¿ë ////////////////
srand( (unsigned)time(NULL));
int Dg_Five[Cri_20],Dg_Critical[Cri_6];    //µ¥¹ÌÁö¿ÀÂ÷
for(int i = 0 ; i < Cri_20 ; i++)
Dg_Five[i] = i;   //³­¼ö ¹ß»ý
for( int i = 0; i < Cri_20; i++)
{
int x1 = rand()%Cri_20;
int x2 = rand()%Cri_20;
// swap ¾Ë°í¸®Áò
int tmp = Dg_Five[x1];
Dg_Five[x1] = Dg_Five[x2];
Dg_Five[x2] = tmp;
}


for(int i = 0 ; i < Cri_6 ; i++)
Dg_Critical[i] = i;   //³­¼ö ¹ß»ý
for( int i = 0; i < Cri_6; i++)
{
int x3 = rand()%Cri_6;
int x4 = rand()%Cri_6;
// swap ¾Ë°í¸®Áò
int tmp = Dg_Critical[x3];
Dg_Critical[x3] = Dg_Critical[x4];
Dg_Critical[x4] = tmp;
}

  printf("1. ±âº» °ø°Ý           2. ¸¶¹ý °ø°Ý\n\n");
  printf("3. ±Ã±Ø½ºÅ³ »ç¿ë       4. µµ¸ÁÄ¡´Ù         ");
  scanf_s("%d",&B_Choice);
  printf("\n");
  switch(B_Choice)
  {
  case 1:
   if(Dg_Critical[1] == 1)
   {
   printf("***Å©¸®Æ¼Äà È÷Æ®!***    Ãß°¡ µ¥¹ÌÁö + %d\n", Critical_Dg + Dg_Five[19]);
   Darkdrake_Hp = Darkdrake_Hp - Critical_Dg;
  
   }
  if(User.Jobs==1)
  printf("¿¤¸®½Ã½º");
  if(User.Jobs==2)
  printf("·¹ÀÌÆ®¸®");
  if(User.Jobs==3)
  printf("¸®¸£");
   printf("°¡ °ËÀº µå·¹ÀÌÅ©¿¡°Ô %dÀÇ ÇÇÇظ¦ ÀÔÇû½À´Ï´Ù.\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n",Basic_Dg + Dg_Five[19]);
   Darkdrake_Hp = Darkdrake_Hp - Basic_Dg - Dg_Five[19];
   Sleep(1150);
  
  break;
  case 2:
   if(User.Mp < 65)
   {
   printf("¸¶·ÂÀÌ ºÎÁ·ÇÕ´Ï´Ù.\n\n");
   return B_Battle_Darkdrake();
   }
   if(User.Mp >= 65)
   {
   printf("ÆÄÀ̾À» ½ÃÀüÇÕ´Ï´Ù.\n");
   if(User.Jobs==1)
  printf("¿¤¸®½Ã½º");
  if(User.Jobs==2)
  printf("·¹ÀÌÆ®¸®");
  if(User.Jobs==3)
  printf("¸®¸£");
   printf("°¡ °ËÀºµå·¹ÀÌÅ©¿¡°Ô %dÀÇ ÇÇÇظ¦ ÀÔÇû½À´Ï´Ù.\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n",Magic_Dg + Dg_Five[19]);
   if(Dg_Critical[1] == 1)
   {
   printf("***Å©¸®Æ¼Äà È÷Æ®!***  µ¥¹ÌÁö : %d\n", Critical_Dg + Dg_Five[19]);
   Darkdrake_Hp = Darkdrake_Hp - Critical_Dg;
   }
   Darkdrake_Hp = Darkdrake_Hp - Magic_Dg - Dg_Five[19];
   Sleep(1150);
   }
   User.Mp = User.Mp - 65;
  break;
  case 3:
if(User.Xp >= 8)
{
if(Dg_Critical[1] == 1)
{
printf("***Å©¸®Æ¼Äà È÷Æ®!***  µ¥¹ÌÁö : %d\n", Critical_Dg + Dg_Five[19]);
Darkdrake_Hp = Darkdrake_Hp - Critical_Dg;
}
printf("\n\n\n\n\n\n\n\n\n\nÀáÀçµÈ ±Ã±ØÀÇ ÈûÀ» °³¹æÇÏ¿© °ø°ÝÇÕ´Ï´Ù.\n\n");
  if(User.Jobs==1)
  printf("¿¤¸®½Ã½º");
  if(User.Jobs==2)
  printf("·¹ÀÌÆ®¸®");
  if(User.Jobs==3)
  printf("¸®¸£");
  printf("°¡ °ËÀºµå·¹ÀÌÅ©¿¡°Ô %dÀÇ ÇÇÇظ¦ ÁÖ¾ú½À´Ï´Ù.\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n",Ulti_Skill_Dg + Dg_Five[19]);
   Darkdrake_Hp = Darkdrake_Hp - Ulti_Skill_Dg - Dg_Five[19];
   Sleep(1150);
}
   if(User.Xp < 8)
   {
   printf("\nXp°¡ ºÎÁ·ÇÕ´Ï´Ù.\n\n");
   return B_Battle_Darkdrake();
   }
   User.Xp = User.Xp - 8;
  

  break;
  case 4:
   //if(Level >= Darkdrake_Level)
   //{
   printf("\n\nµµ¸ÁÃƽÀ´Ï´Ù.\n\n\n");
   return;
   //}
   //if(Level < Darkdrake_Level)
   //{
   //printf("\n¸ó½ºÅÍÀÇ ·¹º§ÀÌ ´õ³ô¾Æ µµ¸ÁÄ¥¼ö ¾ø½À´Ï´Ù.\n\n");
   //return B_Battle_Darkdrake();
   //}
   break;
  }
  
  
  if(Darkdrake_Hp > 0)
  {
  printf("°ËÀºµå·¹ÀÌÅ©°¡ °ø°ÝÇÕ´Ï´Ù.\n\n");
  
  if(User.Jobs == 3)
  if(Dg_Critical[0] == 1)
  {
  printf("*** ÆÐ½Ãºê ½ºÅ³ ¹ßµ¿ ***  ¸ó½ºÅÍÀÇ °ø°ÝÀ» ȸÇÇÇÕ´Ï´Ù.\n\n");
  return B_Battle_Darkdrake();
}
  if(User.Jobs==1)
  printf("¿¤¸®½Ã½º");
  if(User.Jobs==2)
  printf("·¹ÀÌÆ®¸®");
  if(User.Jobs==3)
  printf("¸®¸£");
  
  printf("°¡ °ËÀºµå·¹ÀÌÅ©¿¡°Ô %dÀÇ ÇÇÇظ¦ ÀÔ¾ú½À´Ï´Ù.\n\n",Darkdrake_Basic_Dg + Dg_Five[19]);
  User.Hp = User.Hp - Darkdrake_Basic_Dg - Dg_Five[19];  //¸ó½ºÅͷκÎÅÍ ÇÇÇظ¦ ÀÔÀ½
  
}
  Mop_Death_Darkdrake();
  return B_Battle_Darkdrake();
  

}

//////////////////////////ºí·¢µå·¡°ï ·¹À̾¿Í ÀüÅõ///////////////////////////////////
void B_Battle_Blackdragon()
{
  printf("\nÀüÅõÁß...\n\n\n");
  
  Char_Death();
Battle_Display_Blackdragon();
/////////////// ·£´ýÇÔ¼ö»ç¿ë ////////////////
srand( (unsigned)time(NULL));
int Dg_Five[Cri_20],Dg_Critical[Cri_6];    //µ¥¹ÌÁö¿ÀÂ÷
for(int i = 0 ; i < Cri_20 ; i++)
Dg_Five[i] = i;   //³­¼ö ¹ß»ý
for( int i = 0; i < Cri_20; i++)
{
int x1 = rand()%Cri_20;
int x2 = rand()%Cri_20;
// swap ¾Ë°í¸®Áò
int tmp = Dg_Five[x1];
Dg_Five[x1] = Dg_Five[x2];
Dg_Five[x2] = tmp;
}


for(int i = 0 ; i < Cri_6 ; i++)
Dg_Critical[i] = i;   //³­¼ö ¹ß»ý
for( int i = 0; i < Cri_6; i++)
{
int x3 = rand()%Cri_6;
int x4 = rand()%Cri_6;
// swap ¾Ë°í¸®Áò
int tmp = Dg_Critical[x3];
Dg_Critical[x3] = Dg_Critical[x4];
Dg_Critical[x4] = tmp;
}

  printf("1. ±âº» °ø°Ý           2. ¸¶¹ý °ø°Ý\n\n");
  printf("3. ±Ã±Ø½ºÅ³ »ç¿ë       4. µµ¸ÁÄ¡´Ù         ");
  scanf_s("%d",&B_Choice);
  printf("\n");
  switch(B_Choice)
  {
  case 1:
   if(Dg_Critical[1] == 1)
   {
   printf("***Å©¸®Æ¼Äà È÷Æ®!***    Ãß°¡ µ¥¹ÌÁö + %d\n", Critical_Dg + Dg_Five[19]);
   Blackdragon_Hp = Blackdragon_Hp - Critical_Dg;
  
   }
  if(User.Jobs==1)
  printf("¿¤¸®½Ã½º");
  if(User.Jobs==2)
  printf("·¹ÀÌÆ®¸®");
  if(User.Jobs==3)
  printf("¸®¸£");
  if(User.Jobs==9)
  printf("°ÔÀÓÇÁ·Î±×·¡¸Ó");
   printf("°¡ ºí·¢µå·¡°ï¿¡°Ô %dÀÇ ÇÇÇظ¦ ÀÔÇû½À´Ï´Ù.\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n",Basic_Dg + Dg_Five[19]);
   Blackdragon_Hp = Blackdragon_Hp - Basic_Dg - Dg_Five[19];
   Sleep(1150);
  
  break;
  case 2:
   if(User.Mp < 65)
   {
   printf("¸¶·ÂÀÌ ºÎÁ·ÇÕ´Ï´Ù.\n\n");
   return B_Battle_Blackdragon();
   }
   if(User.Mp >= 65)
   {
   printf("ÆÄÀ̾À» ½ÃÀüÇÕ´Ï´Ù.\n");
   if(User.Jobs==1)
  printf("¿¤¸®½Ã½º");
  if(User.Jobs==2)
  printf("·¹ÀÌÆ®¸®");
  if(User.Jobs==3)
  printf("¸®¸£");
  if(User.Jobs==9)
  printf("°ÔÀÓÇÁ·Î±×·¡¸Ó");
   printf("°¡ ºí·¢µå·¡°ï¿¡°Ô %dÀÇ ÇÇÇظ¦ ÀÔÇû½À´Ï´Ù.\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n",Magic_Dg + Dg_Five[19]);
   if(Dg_Critical[1] == 1)
   {
   printf("***Å©¸®Æ¼Äà È÷Æ®!***  µ¥¹ÌÁö : %d\n", Critical_Dg + Dg_Five[19]);
   Blackdragon_Hp = Blackdragon_Hp - Critical_Dg;
   }
   Blackdragon_Hp = Blackdragon_Hp - Magic_Dg - Dg_Five[19];
   Sleep(1150);
   }
   User.Mp = User.Mp - 65;
  break;
  case 3:
if(User.Xp >= 8)
{
if(Dg_Critical[1] == 1)
{
printf("***Å©¸®Æ¼Äà È÷Æ®!***  µ¥¹ÌÁö : %d\n", Critical_Dg + Dg_Five[19]);
Blackdragon_Hp = Blackdragon_Hp - Critical_Dg;
}
printf("\n\n\n\n\n\n\n\n\n\nÀáÀçµÈ ±Ã±ØÀÇ ÈûÀ» °³¹æÇÏ¿© °ø°ÝÇÕ´Ï´Ù.\n\n");
  if(User.Jobs==1)
  printf("¿¤¸®½Ã½º");
  if(User.Jobs==2)
  printf("·¹ÀÌÆ®¸®");
  if(User.Jobs==3)
  printf("¸®¸£");
  if(User.Jobs==9)
  printf("°ÔÀÓÇÁ·Î±×·¡¸Ó");
  printf("°¡ ºí·¢µå·¡°ï¿¡°Ô %dÀÇ ÇÇÇظ¦ ÁÖ¾ú½À´Ï´Ù.\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n",Ulti_Skill_Dg + Dg_Five[19]);
   Blackdragon_Hp = Blackdragon_Hp - Ulti_Skill_Dg - Dg_Five[19];
   Sleep(1150);
}
   if(User.Xp < 8)
   {
   printf("\nXp°¡ ºÎÁ·ÇÕ´Ï´Ù.\n\n");
   return B_Battle_Blackdragon();
   }
   User.Xp = User.Xp - 8;
  

  break;
  case 4:
   //if(Level >= Blackdragon_Level)
   //{
   printf("\n\nµµ¸ÁÃƽÀ´Ï´Ù.\n\n\n");
   return;
   //}
   //if(Level < Blackdragon_Level)
   //{
   //printf("\n¸ó½ºÅÍÀÇ ·¹º§ÀÌ ´õ³ô¾Æ µµ¸ÁÄ¥¼ö ¾ø½À´Ï´Ù.\n\n");
   //return B_Battle_Blackdragon();
   //}
   break;
  }
  
  
  if(Blackdragon_Hp > 0)
  {
  printf("·¹À̾°¡ °ø°ÝÇÕ´Ï´Ù.\n\n");
  
  if(User.Jobs == 3)
  if(Dg_Critical[0] == 1)
  {
  printf("*** ÆÐ½Ãºê ½ºÅ³ ¹ßµ¿ ***  ·¹À̾ÀÇ °ø°ÝÀ» ȸÇÇÇÕ´Ï´Ù.\n\n");
  return B_Battle_Blackdragon();
}
  if(User.Jobs==1)
  printf("¿¤¸®½Ã½º");
  if(User.Jobs==2)
  printf("·¹ÀÌÆ®¸®");
  if(User.Jobs==3)
  printf("¸®¸£");
  if(User.Jobs==9)
  printf("°ÔÀÓÇÁ·Î±×·¡¸Ó");
  printf("°¡ ºí·¢µå·¡°ï ·¹À̾·ÎºÎÅÍ %dÀÇ ÇÇÇظ¦ ÀÔ¾ú½À´Ï´Ù.\n\n",Blackdragon_Basic_Dg + Dg_Five[19]);
  User.Hp = User.Hp - Blackdragon_Basic_Dg - Dg_Five[19];  //¸ó½ºÅͷκÎÅÍ ÇÇÇظ¦ ÀÔÀ½
  
}
  Mop_Death_Blackdragon();
  return B_Battle_Blackdragon();
  

}

void main()
{

/////////////////////////////////////////////

F_Display(); // ùȭ¸é
G_Choice(); // ij¸¯ÅÍ ¼±ÅÃ
Display_Char_Story();
// CreateList(); // ¸µÅ©µå¸®½ºÆ® »ý¼º
G_Damage(); // µ¥¹ÌÁö °ø½Ä Àû¿ë

////////////////////////¾ÆÀÌÅÛ[¹Ì±¸Çö] »ý¼º + ¾ÆÀÌÅÛ[¹Ì±¸Çö] Âø¿ë/////////////////
if(Arm == 1)  
{
Basic_Dg = Basic_Dg + 10;
User.Str = User.Str + 2;
User.Hp_Max = User.Hp_Max + 10;
}
//////////////////////////////////////////////////////////////////


Stat_Display(); // ½ºÅÈ Ãâ·Â
for(;;)
{

ChoiceMap(); // ¸Ê ¼±ÅÃ


if(Map_N == 1)
B_Battle_Slime1();
if(Map_N == 2)
B_Battle_Darkdrake();
if(Map_N == 3)
B_Battle_Blackdragon();
if(Map_N == 7)
return;
}
printf("\n\n\n\n              ************** °ÔÀÓÀ» Á¾·áÇÕ´Ï´Ù *************");
}

  Hit : 6457     Date : 2013/07/15 04:38



    
leorld ¤§¤§ ½Å±âÇϳ׿© 2013/07/19  
jeongseok0 ´ë´ÜÇϽʴϴÙ.,,. ¤¾¤¾ 2014/04/28  
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